This are all my references I gathered throughout the project.
Most of the time I model from an image, so it matched as closely as possible.
The model is SubD ready, so all quads and triple edged.
This is the first time I’ve really done the hierarchy and naming, so there might be some incorrect naming.
The UV’s where organised by material and group. For the L group I left every second row free, so when duplicating and changing it to R, I could just move everything one row up.
This is my mari node setup. For the supporting maps I kept the whole node setup to have very fine control over the different materials.